Menu
Users
Search


Now Playing!

Buy Online


Subscribe
Use one of these links to subscribe to our news feed:









You can also click the feed icon for a direct link:



Or, even better, have the updates emailed to you as they happen!

Your email address is:

 

Powered By

GENU News System
MySQL Database
CentOS - Community ENTerprise Operating System

QuakeWorld Server
The following is information about the altFIRE Dedicated QuakeWorld Server.

- Introduction
- Server Hardware
- Server Software
- Server Configuration
- Getting and installing a QuakeWorld client
- Connecting to the server
- Practicing Offline

Introduction

QuakeWorld is an Internet multi-player specific version of the classic shoot 'em up Quake. While the original version of Quake can be played over the internet, the majority of players have had less than satisfactory play. Symptoms like excessive lag - actions actually happening much later than you did them; packet loss - the game would freeze and resume several seconds later; and various other difficulties plagued users.

After realizing how many people played Quake on the internet, and how many wanted to, but couldn't due to the play being unsatisfactory, John Carmack of id Software decided to create a version of the game that was optimized for the avergae Internet player. This Internet specific version does only 1 thing, play deathmatch games over a TCP/IP network such as the Internet. It has no support for solo play, and you can't do anything without connecting to a special server, like ours.

Now in it's second generation, QuakeWorld has been sculpted by countless hours of user feedback and tweaking to provide the best multi-player experience that can be had from the equipment the average gamer will have. All that is required to use QuakeWorld is a registered version of Quake (good luck finding it in the shops), and a good QuakeWorld client program (such as nquake). If you are a true old school gamer and HAVE Quake installed on your Linux system, then read on....this server there just for you.

Server Hardware

The altFIRE QuakeWorld Server resides (on a virtualized operating system) on a Dual 64 bit AMD Quad-Core server with 8 GB of RAM. Now that's serious hardware! Obviously, a QuakeWorld server doesn't actually need anywhere near this kind of power to run, so we actually have ours running on a virtual server with 512 MB of RAM and a single core 64 bit processor - which is loads and loads.

Server Software

Our operating system of choice for the server (or any server, for that matter) is 64 bit Debian Linux. The QuakeWorld server software itself is the default server binaries from id Software.

Server Configuration

The altFIRE QuakeWorld server (at 193.1.40.166:27968) runs a mixed map cycle in sequential rotation. Maps run with a timelimit of 15 minutes and a fraglimit of 20. When either is reached, the next map will load. Custom maps will download to the client as required, but you can grab the mappack from here and install before connecting to save time.

Getting and installing a QuakeWorld client

Firstly, you will need to have purchased and installed a copy of Quake.

Then, even though you may already have Quake installed, you will still need a good QuakeWorld client to connect to the server. There are many out there, but we highly recommend nquake for Linux users - installation is really simply and the interface is clean. During installation you will be asked for the location of your Quake pak files; point it at wherever you have Quake installed and the rest should be painless.

Windows users should install ezQuake, which combines the features of all modern QuakeWorld clients in a new skin with superb graphics and extremely fast gameplay. Just point the installer at your Quake directory.

Connecting to the server

As long as you have a good client installed, connecting to the server is simple. To connect to the server, do the following:

1) Start nquake (or whichever client you are using)
2) Drop the command console using the ' key (usually beside number key 1)
3) Type the following to initiate the connection:

connect 193.1.40.166:27968

Your client should now connect to the server. If you are missing any files, they will be downloaded at this time.

The only thing we noticed trick about the nquake client was that it does not autosave your configuration changes - however, you can set it to do this via the menus.

Practicing Offline

Offline practice for QuakeWorld couldn't be simpler. When you load up nquake, you are presented with various options for playing against bots. Choose whichever options suits you and use the addbot command to populate the server. Nice!


Page generated in 0.440 s with 4 SQL queries